So we have the fleshed out the idea of Anton as this ruler, this dictator that was going to see his vision through to rebuild paradise and is doing this while also being a father to Diego, his 13-year-old son.
That was really the jump-start of like, hey, I think we’re onto something here and from there, when we were looking into casting, there was one name honestly that just kept coming up over and over and over again and that was Giancarlo. But where we had a breakthrough was that dynamic of having a dictator in charge of this country that’s been frozen in time, who is sort of imposing his will to rebuild paradise, in his view, who also has a son. So I think that the starting point was there’s a lot of pressure there. Well, I think what was extremely important for us was trying to live up to the tradition of previous Far Cry, right? They have some of the most amazing villains that games have ever seen. Was the story and Anton’s character conceptualised before Giancarlo came on board? We got to find out how Giancarlo Esposito became involved with the project, how the game is looking to push the franchise forward narratively and learn about the protagonist, Danny. We spoke to Far Cry 6’s Narrative Director, Navid Khavari about everything Far Cry 6.